VERB
inventory inv i
WEST LEFT LE
EAST RIGHT RI
UP FIRE FI
PUSH RUB
PUT INSERT GIVE
DROP THROW
LIGHT ON
EXTINGUISH OFF
ATTACK KILL HIT HACK STAB CHOP CUT MURDER HURT KICK BREAK
TELL ASK YELL
RESTORE LOAD
Dummy_Verb1 CENSORED FUCK FORNICATE SCREW STRIP BLEEP shit
dummy_verb2 KISS SMOOCH TOUCH FONDLE spit
dummy_verb3 CLONES
dummy_verb4 DIRT
dummy_verb5 FEE FIE FOO FOOM
dummy_verb6 SANDPAPER
dummy_verb7 PLUG
Dummy_Verb8  RELEASE FREE
Dummy_Verb9  WATER
Dummy_Verb10  WALK RUN MOVE
Dummy_Verb11  JUMP
Dummy_Verb12  CROSS CLIMB FOLLOW
Dummy_Verb13  WAVE
Dummy_Verb14  FILL
Dummy_Verb15 FEED
Dummy_Verb16 ABRA ABRACADABRA HOCUS POCUS SESAME SHAZAM
Dummy_Verb17 OIL
Dummy_Verb18 TASTE
Dummy_Verb19 DIAL
Dummy_verb20 varnish stain paint refinish
Dummy_verb21 steal grab pinch
Dummy_verb49 TREASURE
Dummy_verb50 part2
END_VERB

MAXIMUM_SCORE 250

INTRODUCTION
If I were to tell you that you are going to play the very first computer
adventure, you wouldn't believe me.  You wouldn't say so, of course, since I
have the ability to destroy your disk drive.  But you wouldn't believe me.
And you'd be wrong.  Way back at the beginning of computer history, enshrouded
by the mists of time, there was a computer game called simply "Adventure".  It
didn't need any other name because there were no other computer adventures. It
was set in a complex of very big caves which were called simply the Very Big
Caves for similar reasons.

Things were simple in those days, as you can see.  But nothing could be quite
as simple as the minds of the people who wrote the adventure.  Indeed there
are many who would argue that simple was too mild a term and that something
more expressive was needed such as "cretinous", or perhaps "criminally
moronic".  I shall leave others to debate these finer points of language.  The
gist is that this adventure was sillier than any computer program has a right
to be.  If it had been a chap rather than a length of tape, people would have
rung for the men in white coats on sight.

Those sniffy individuals who think that adventures are superior to "mindless
alien-zapping" obviously never played this one.  When it comes to sheer
unadulterated mindlessness, the program leaves all arcade games at the
starting post wondering what happened.  Even P**M**.  Strong men who devote
their whole lives to telling people how useful and valuable computers are
freeze in their tracks at the mere mention of this program.

Well, you catch my drift.  It is the kind of program which gives computers a
bad name.  Come to that, it is the kind of program that gives idiots a bad
name.  So you won't be surprised to learn that, in the interests of the good
name of computing, the game was banned.  The original programmers were
persuaded that it would be in the interests of their health not to publish the
adventure.  They were offered a certain sum of money (40 gold pieces?) to part
with all rights to the adventure.  It was an offer they couldn't refuse.  Then
a couple of programmers were offered a contract to produce a new sensible
version of the game.  In return they were given a fresh start in life.  New
names.  The names were C***ther and W**ds.

So everything ended well.  The original game was buried deep.  The good name
of computing was saved.  Or so it seemed.

Some years later, however, the original game was unearthed by a computer
hacker.  Like so many great discoveries it was made by pure accident.  He had
been innocently hacking into a computer system owned by a major American
government agency with a view of diverting some Fort Knox money into his
personal account.  He came to an area deep within the system which was so
rigorously protected by security codes that he felt sure that this must be
where they kept the boodle.  What he in fact found was the contents of this
game.  Let there be no misunderstanding.  We are well aware that the
publication of this game may deal a blow to the reputation of computing from
which it could take decades to recover.  Nobody could be more concerned with
the good name of computing than ourselves, so it is with much heartsearching
that we have weighed one consideration against another. On the one hand was
the good name, perhaps the very future of computer technology.  On the other
was the chance of a fast buck.  It just wasn't a contest!

We proudly present to you The Spelunker's Tremendous Cave..........


Welcome to Adventure.

Hi, I'm Trixie Trinian, spelunk me.  What I mean is, I've done caves before,
so I've got the job of showing new adventurers around.

I'm a Prefect.  So you'll have to behave yourself.  Let's have a look at you.
Healthy enough, I suppose.   Do with a bit more exercise.  Still, you'll soon
get that.  Alright, you'll do.

Let's get going.
END_INTRODUCTION

TREASURE_ROOM 7 [wellie house]

MAX_LIVES 5

RESURRECTION_ROOM 7 [wellie house]

ROOM 2 [end of road]
End of Road
NORTH 5 [Secret hiding place]
SOUTH 6 [gully]
WEST 3 [hill]
END_ROOM

ROOM_DESCR 2 [end of road]
You are standing at the end of a road, west of a small brick building.
Forest lies all about you. A small stream flows out of the building and
down the gully.
END_ROOM_DESCR

NOUN 300 [building door]
door
brown
There is a door to the building.
UNMOVABLE
LOCATION 2 [end of road]
CLOSED
NOUN_SYNONYMS aperature slot mechanism
END_NOUN

NOUN_DESCR 300 [building door]
You see a brass mechanism attached to the door, bearing the legend:

                       V A C A N T

There is an aperature at the top of the mechanism approximately the
thickness and diameter of one penny (old style).
END_NOUN_DESCR

CREATURE 500 [TRIXIE]
Trixie
Attractive
Trixie, your guide, is here.
LOCATION 2 [END OF ROAD]
friendly
GROUPMEMBER
WOMAN
CREATURE_SYNONYMS Prefect SEXY GUIDE BEAUTIFUL TRINIAN MISS
END_CREATURE

CREATURE_DESCR 500 [trixie]
I am extraordinarily attractive.  I am wearing a boater, navy blue gymslip
and black stockings.
END_CREATURE_DESCR

ROOM 3 [hill]
Small hill
NORTH 2 [end of road]
WEST 4 [forest]
END_ROOM

ROOM_DESCR 3 [hill]
You have climbed a small hill.
Well not that small.  I notice you are out of breath and perspiring freely
so I hope you will not fuss when I tell you that this hill plays no
particular part in the adventure and I have no idea why it's here.

Contrary to the laws of geography, going north will take you back to the
road.

Don't say I never tell you anything.
END_ROOM_DESCR

ROOM 4 [forest]
The forest
NORTH 3 [hill]
SOUTH 4 [forest]
EAST 4 [forest]
WEST 4 [forest]
DOWN 4 [forest]
END_ROOM

ROOM_DESCR 4 [forest]
You are wondering about in the forest when you ought to be getting on  with
the game.
END_ROOM_DESCR

ROOM 5 [secret hiding place]
Secret hiding place
SOUTH 2 [end of road]
END_ROOM

ROOM_DESCR 5 [secret hiding place]
THE SECRET HIDING PLACE
END_ROOM_DESCR

NOUN 301 [KEYS]
KEYRING
SMALL
A ring of keys is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 7 [wellie house]
PLURAL
NOUN_SYNONYMS ring keys
END_NOUN

NOUN_DESCR 301 [keys]
They are of the kind which lock and unlock things.
END_NOUN_DESCR

NOUN 302 [food]
food
tasty
Some tasty food is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 5 [secret hiding place]
EDIBLE
POISONOUS
END_NOUN

NOUN_DESCR 302 [food]
I wouldn't.  It's a school dinner.
END_NOUN_DESCR

NOUN 303 [bottle]
bottle
green
A bottle is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 5 [secret hiding place]
END_NOUN

NOUN 304 [bottle of water]
bottle
green
A green bottle full of water is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 0 [void]
END_NOUN

NOUN_DESCR 304 [bottle of water]
Green.  Originally one of a set of ten.
It is filled with water.
END_NOUN_DESCR

NOUN 305 [water]
water
cool
INVISIBLE
size 14 [default size]
weight 14 [default weight]
location 0 [void]
drinkable
END_NOUN

NOUN 306 [lamp]
lamp
brass
A shiny brass lamp is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
IS_LIGHT
LOCATION 5 [secret hiding place]
NOUN_SYNONYMS flash light
END_NOUN

NOUN_DESCR 306 [lamp]
Looks like pretty ordinary $noun$ to me.
END_NOUN_DESCR

ROOM 6 [gully]
A gully
NORTH 2 [end of road]
ROOM_SYNONYMS DROP THROW
END_ROOM

ROOM_DESCR 6 [gully]
You are in a gully in the forest.  It is rather wet underfoot.
END_ROOM_DESCR

CREATURE 501 [bull]
bull
angry
A rampaging bull is guarding the gully.
LOCATION 6 [gully]
THING
END_CREATURE

CREATURE_DESCR 501 [bull]
It is a very angry bull. I would not bother it.
END_CREATURE_DESCR

CREATURE 502 [bull2]
bull
angry
A rampaging bull who thinks he is now very smart guards the gully.
LOCATION 0 [void]
THING
END_CREATURE

CREATURE_DESCR 502 [bull2]
It is a very very angry bull. I would not bother it.
END_CREATURE_DESCR

NOUN 307 [penny]
penny
old-style
One penny (old style) is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 0 [void]
POSITION UNDER THE BULL
PLURAL
NOUN_SYNONYMS coin
END_NOUN

NOUN_DESCR 307 [penny]
Looks like pretty ordinary $noun$ to me.
END_NOUN_DESCR

ROOM 7 [wellie house]
A wellie house
END_ROOM

ROOM_DESCR 7 [wellie house]
You are in the wellie-house for a large spring.  At the centre stands the
spring itself.
The exit is west.
END_ROOM_DESCR

CREATURE 503 [fence]
fence
little
There is a little fence beside the door.
LOCATION 7 [wellie house]
MAN
END_CREATURE

CREATURE_DESCR 503 [fence]
He knows the price of everything and the value of nothing.
END_CREATURE_DESCR

NOUN 308 [spring]
spring
wellie
There is a spring here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 7 [wellie house]
END_NOUN

NOUN_DESCR 308 [spring]
The spring is broken.  Some idiot must have been using it to spring out of
the wellie-house.
END_NOUN_DESCR

NOUN 309 [bomb]
bomb
little
A bomb is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 7 [wellie house]
END_NOUN

NOUN_DESCR 309 [bomb]
Round and black with "BOMB" written on it.
END_NOUN_DESCR

NOUN 310 [log]
log
hefty
A hefty log is here.
SIZE 100
WEIGHT 100
LOCATION 7 [wellie house]
END_NOUN

NOUN_DESCR 310 [log]
Looks like pretty ordinary $noun$ to me.
END_NOUN_DESCR

ROOM 8 [slit in rock]
slit in rock
NORTH 6 [gully]
SOUTH 9 [grate location]
END_ROOM

ROOM_DESCR 8 [slit in rock]
All the water of the stream gurgles down a two-inch slit in the rock.
Southward the streambed continues dry.
West is a bog.
END_ROOM_DESCR

NOUN 311 [bog]
bog
wet
INVISIBLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 8 [slit in rock]
END_NOUN

NOUN_DESCR 311 [bog]
You have spent your penny.
END_NOUN_DESCR

ROOM 9 [grate location]
The grate.
NORTH 8 [slit in rock]
END_ROOM

ROOM_DESCR 9 [grate location]
You are in a deep depression.  However, you snap out of it and notice a
strong steel grate set firmly in the concrete underfoot.
END_ROOM_DESCR

NOUN 312 [locked grate]
grate
locked
The grate is locked
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 9 [grate location]
LOCKABLE
LOCKED
KEY 301 [keys]
END_NOUN

NOUN 313 [unlocked grate]
grate
unlocked
The grate is unlocked.
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 0 [void]
LOCKABLE
KEY 301 [keys]
END_NOUN

ROOM 10 [grate chamber]
Grate Chamber
WEST 11 [cobble crawl]
END_ROOM

ROOM_DESCR 10 [grate chamber]
You are in a small chamber beneath a three-by-five steel grate.  A low crawl
over rough, hard cobbles leads west into the darkness.
(I didn't say it would be fun for you).
END_ROOM_DESCR

NOUN 314 [wellies]
wellies
black
A pair of wellies are here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 7 [wellie house]
WEARABLE
PLURAL
NOUN_SYNONYMS boots rubbers
END_NOUN

NOUN_DESCR 314 [wellies]
Pong.
END_NOUN_DESCR

ROOM 11 [COBBLE CRAWL]
Cobble crawl
EAST 10 [grate chamber]
WEST 12 [debris room]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 11 [cobble crawl]
You are crawling over cobbles, muttering something I shall not try too hard
to hear.  There is a dim light in the east.
END_ROOM_DESCR

ROOM 12 [debris room]
Debris room
EAST 11 [cobble crawl]
WEST 13 [e/w canyon]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 12 [debris room]
You are in the Debris room.

The room is filled with bits and pieces washed in from the surface and has
not been tidied in years.  It looks a lot like your bedroom.

A low crawl becomes plugged with mud here but an awkward passage leads
west.
There is a very rude word on the wall.
END_ROOM_DESCR

NOUN 315 [wall in debris room]
wall
dirty
INVISIBLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 12 [debris room]
READABLE
NOUN_SYNONYMS word
END_NOUN

NOUN_DESCR 315 [wall in debris room]
                                 CLONES
END_NOUN_DESCR

TEXT 315 [wall in debris room]
                                 CLONES
END_TEXT

NOUN 316 [black rod]
rod
black
A black rod with a rusty star on the end is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 12 [debris room]
NOUN_SYNONYMS WAND
END_NOUN

NOUN 317 [gilded cage]
cage
gilded
A gilded cage is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 11 [cobble crawl]
POINTS 10 [10]
NOUN_SYNONYMS gilded pen
END_NOUN

ROOM 13 [e/w canyon]
E/W Canyon
EAST 12 [debris room]
WEST 14 [pillar room]
UP 12 [debris room]
DOWN 14 [pillar room]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 13 [e/w canyon]
You are in an awkward, sloping E/W canyon.
END_ROOM_DESCR

NOUN 318 [ZX81]
zx81
SHARPENED
A sharpened zx81 is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 0 [void]
END_NOUN

ROOM 14 [pillar room]
Chamber with pillar
EAST 13 [e/w canyon]
WEST 15 [top of pit]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 14 [pillar room]
You are in a splendid chamber thirty feet high.
Here the marble flags are somewhat worn.
An awkward passage and a good canyon exit to east and west.
The walls are frozen rivers of orange sorbet.
In the centre stands a pillar adorned with ornate letters.
END_ROOM_DESCR

NOUN 319 [wall in pillar room]
walls
sorbet
INVISIBLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 14 [pillar room]
EDIBLE
NOUN_SYNONYMS wall sorbet orange
END_NOUN

NOUN_DESCR 319 [wall in pillar room]
Cold and inviting.
END_NOUN_DESCR

NOUN 320 [pillar]
pillar
ornate
INVISIBLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 14 [pillar room]
READABLE
LOCKABLE
LOCKED
KEY 327 [red key]
NOUN_SYNONYMS sign slot
END_NOUN

NOUN_DESCR 320 [pillar]
It is red with a large slot and a small keyhole.  The ornate letters are
"V. R.".  Below them is a sign.
END_NOUN_DESCR

TEXT 320 [pillar]
        Beware! A treasure-eating mouse lives in this pillar box.
END_TEXT

CREATURE 504 [bird]
bird
little
A cheerful little songbird is here.
LOCATION 14 [pillar room]
THING
END_CREATURE

ROOM 15 [top of pit]
Top of pit
EAST 14 [pillar room]
WEST 16 [old crack]
DOWN 17 [hall of mists]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 15 [top of pit]
At your feet is a pit breathing traces of white mist.  The passage west
ends here but for an old crack.  Rough stone steps lead down.
END_ROOM_DESCR

ROOM 16 [old crack]
An old crack
EAST 15 [top of pit]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 16 [old crack]
You are inside the crack. You are walking down the street. Someone says,
"Who was that lady I saw you with last night?"
You reply . . .

I told you it was an old crack.
END_ROOM_DESCR

ROOM 17 [hall of mists]
The Hall Of Mists
NORTH 22 [hall of mt. king]
SOUTH 19 [low room]
EAST 20 [invader room]
WEST 18 [e. side fissure]
UP 15 [top of pit]
DOWN 22 [hall of mt. king]
LIGHT 1
END_ROOM

ROOM_DESCR 17 [hall of mists]
You are at one end of a vast hall.  To the west it stretches out of sight.
Passages are on either side. A wide stone staircase leads down to the
north. Wisps of white mist curl across the room like living things.
END_ROOM_DESCR

ROOM 18 [e. side fissure]
E. side of fissure
EAST 17 [hall of mists]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 18 [e. side fissure]
You are at the west end of the hall.  To your west is a deep chasm, too
wide to jump.  The mist is quite thick here.
END_ROOM_DESCR

NOUN 321 [log bridge]
log
hefty
The log forms a bridge over the chasm.
SIZE 100 [100]
WEIGHT 100 [100]
LOCATION 0 [void]
END_NOUN

NOUN_DESCR 321 [log bridge]
Looks like pretty ordinary $noun$ to me.
END_NOUN_DESCR

ROOM 19 [low room]
A low room
NORTH 17 [hall of mists]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 19 [low room]
You are in a low room.
END_ROOM_DESCR

NOUN 322 [can]
can
cheers
A can marked "CHEERS" is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 19 [low room]
NOUN_SYNONYMS cheers
END_NOUN

ROOM 20 [invader room]
Space Invaders room
WEST 17 [hall of mists]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 20 [invader room]
You are in a dark place.  High above you hover several rows of
brightly-coloured craft.

As you watch, you realize that they are also moving slowly, but inexorably
. . . DOWN TOWARD YOU.

You can move LEFT(LE), RIGHT(RI), or FIRE(FI)
(WEST is the same as LEFT, EAST is the same as RIGHT, and UP is the same
as FIRE)
END_ROOM_DESCR

ROOM 21 [dead invader room]
Invader Room
WEST 17 [hall of mists]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 21 [dead invader room]
You are in an empty chamber.  The door to your west is now open.
END_ROOM_DESCR

NOUN 323 [mother ship]
characters
user-defined
A brightly-coloured pile of user-defined characters is on the floor.
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 21 [dead invader room]
CLOSABLE
CLOSED
NOUN_SYNONYMS ship airlock pile
END_NOUN

NOUN_DESCR 323 [mother ship]
They are in the shape of space ships.  They do not look much the worse for
being zapped - the odd pixel out of place here and there, perhaps.  Nothing
more.  These are tough characters.

You notice that one of them is rather more than a character.  This is THE
MOTHER SHIP, three characters in length by two high.  Pretty big even for a
full-blown sprite like yourself.  There is an airlock on the ship.
END_NOUN_DESCR

NOUN 324 [moon crystal]
Moon-crystal
Venusian
A Venusian Moon-crystal is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 323 [mother ship]
POINTS 20
NOUN_SYNONYMS Venusian crystal moon
END_NOUN

NOUN_DESCR 324 [moon crystal]
It is a very well-made crystal. A fine example of the Venusian
crystal-makers art.  It is very clear with a small pink figure deep within it.
It looks somewhat like a pink pan***r.
END_NOUN_DESCR

ROOM 22 [hall of mt. king]
The Hall of the Mountain King
SOUTH 17 [hall of mists]
EAST 17 [hall of mists]
UP 17 [hall of mists]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 22 [hall of mt. king]
You are in the Hall of the Mountain King.  Passages lead off in all
directions.
END_ROOM_DESCR

CREATURE 505 [python]
Python
ferocious
A ferocious python is here.
LOCATION 22 [hall of mt. king]
THING
CREATURE_SYNONYMS snake
END_CREATURE

ROOM 23 [n/s passage]
N/S passage
NORTH 24 [y2 room]
SOUTH 22 [hall of mt. king]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 23 [n/s passage]
You are in a N/S passage. A hole in the floor has been repaired and
cemented over.
END_ROOM_DESCR

NOUN 325 [silver]
silver
bars of
Bars of silver are here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 23 [n/s passage]
POINTS 11 [11]
NOUN_SYNONYMS bars
END_NOUN

ROOM 24 [y2 room]
Y2 Room
SOUTH 23 [n/s passage]
EAST 25 [dirty crack]
WEST 26 [window over pit]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 24 [y2 room]
You are in a large room. Passages lead south and west. A dirty crack is
east. There is a large 'Y2' on a rock in the room's centre.
A hollow voice says 'PLUG'.
END_ROOM_DESCR

ROOM 25 [dirty crack]
A dirty crack
WEST 24 [y2 room]
END_ROOM

ROOM_DESCR 25 [dirty crack]








                   C  E  N  S  O  R  E  D








END_ROOM_DESCR

ROOM 26 [window over pit]
Window over pit
EAST 24 [y2 room]
END_ROOM

ROOM_DESCR 26 [window over pit]
You are standing at a window looking over a pit.  A shadowy figure is
watching you from a lighted window opposite.
END_ROOM_DESCR

ROOM 27 [habitat cave]
Habitat cave
NORTH 29 [twee chamber]
EAST 22 [hall of mt. king]
WEST 28 [w. end passage]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 27 [habitat cave]
You are in the habitat cave.

The cave is distinguished by sackcloth curtains, a cupboard and other
square pieces of furniture in unvarnished pine, almost as beautiful as
packing cases.

These and other items of like nature, hideous as they look in houses, seem
strangely appropriate in a cave.

Objectively the cave is not large but the cold bleakness of its furnishings
gives it a sense of endlessness.
A pine cupboard adorns part of one wall.

Exits, thankfully, are north, east, and west.
END_ROOM_DESCR

NOUN 326 [cupboard]
cupboard
pine
INVISIBLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 27 [habitat cave]
CLOSABLE
CLOSED
NOUN_SYNONYMS drawer
END_NOUN

NOUN_DESCR 326 [cupboard]
It is made of unvarnished pine and has a small drawer.
END_NOUN_DESCR

NOUN 327 [red key]
key
red
A key painted bright red is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 326 [cupboard]
END_NOUN

ROOM 28 [W. END passage]
West end passage
EAST 27 [habitat cave]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 28 [w. end passage]
You are at the west end of the passage.  The floor has collapsed making
further passage impossible.
END_ROOM_DESCR

ROOM 29 [twee chamber]
Twee Chamber
SOUTH 27 [habitat cave]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 29 [twee chamber]
You are in the Twee Chamber.

The wallpaper is a Laura Ashley pattern of pink flowers on blue, the
hangings are the same, only blue on pink.

After the barren wastes of the Habitat Cave this room seems almost a
relief.  But it is a dead end and only leads back to Habitat.
END_ROOM_DESCR

NOUN 328 [chippendale table]
table
Chippendale
A little Chippendale table is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 29 [twee chamber]
POINTS 10 [10]
NOUN_SYNONYMS chippendale
END_NOUN

ROOM 30 [w. side fissure]
West side of fissure
WEST 31 [w. end hall of mists]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 30 [w. side fissure]
You are at the west side of the fissure in the Hall of Mists.
END_ROOM_DESCR

ROOM 31 [w. end hall of mists]
W. end of Hall of Mists
NORTH 30 [w. side fissure]
EAST 30 [w. side fissure]
WEST 32 [e. end hall]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 31 [w. end hall of mists]
You are at the west end of the Hall of Mists.  A wide passage leads off
west. Other exits lead north and east.
END_ROOM_DESCR

ROOM 32 [e. end hall]
E. end of hall
NORTH 30 [w. side fissure]
EAST 31 [w. end hall of mists]
DOWN 33 [large cavern]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 32 [e. end hall]
You are at the east end of a hall.  The floor has collapsed, making further
progress impossible.  However, the rubble from the massive rock-fall slopes
downward, allowing a precarious descent to the level below.  A hole in the
rock, six feet up, runs north.
END_ROOM_DESCR

ROOM 33 [large cavern]
A large cavern
SOUTH 35 [high dark passage]
WEST 34 [parser cave]
UP 32 [e. end hall]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 33 [large cavern]
You are in a large cavern.  The air is still chockingly dusty from a recent
rock-fall.  A pile of rubble leads up.  Passages run south and west.
END_ROOM_DESCR

ROOM 34 [parser cave]
The Parser Cave
EAST 33 [large cavern]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 34 [parser cave]
You are in the Brand New Sophisticated Parser Cave.

One wall is covered by crimson silk curtains which look suspiciously as if
something is concealed behind them.
END_ROOM_DESCR

NOUN 329 [goblet]
goblet
jewel-encrusted
A jewel-encrusted goblet is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 34 [parser cave]
POINTS 20 [20]
NOUN_SYNONYMS jewel-encrusted jewel
END_NOUN

CREATURE 506 [troll]
troll
twelve-foot
A twelve-foot slavering troll is here.
LOCATION 34 [parser cave]
THING
END_CREATURE

CREATURE_DESCR 506 [troll]
Troll: ignore it
END_CREATURE_DESCR

NOUN 330 [chainsaw]
chainsaw
sharp
The troll is brandishing a chainsaw.
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 34 [parser cave]
NOUN_SYNONYMS saw
END_NOUN

NOUN_DESCR 330 [chainsaw]
Chainsaw: ignore it.
END_NOUN_DESCR

NOUN 331 [cornflakes]
packet
cornflakes
A family-size cornflakes packet is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
CLOSED
LOCATION 0 [void]
NOUN_SYNONYMS cornflakes
END_NOUN

NOUN 332 [parser]
parser
sophisticated
A Sophisticated Parser - only given away in family size packets - is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 331 [cornflakes]
END_NOUN

Message 38 [The inevitable happens and you fall in a pit.]
The incessant talking soon drives you crazy.  You drop your lamp and run
screaming out of the room.
The inevitable happens and you fall in a pit.
END_MESSAGE

ROOM 35 [high dark passage]
High dark passage
NORTH 33 [large cavern]
SOUTH 36 [bat cave]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 35 [high dark passage]
You are in a high dark passage.  Somewhere in the blackness above you hear
occasional squeels and the rustle of leathery wings.
END_ROOM_DESCR

ROOM 36 [bat cave]
Bat Cave
NORTH 35 [high dark passage]
SOUTH 37 [bat car garage]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 36 [bat cave]
You have entered a vast spacious cavern.  Dozens of bats wheel overhead.
This is the Bat Cave.
On one wall is a coin of massive proportions.
On another wall, is a stuffed dinosaur.

From a low cavern in the south glint what would seem to be the two red eyes
of some monstrous creature.
END_ROOM_DESCR

NOUN 333 [large coin]
coin
massive
INVISIBLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 36 [bat cave]
NOUN_SYNONYMS penny
END_NOUN

NOUN_DESCR 333 [large coin]
It is larger than you. It bears the head of Abrahom Lincoln and the words:
                             IN GOD WE TRUST
END_NOUN_DESCR

NOUN 334 [dinosaur]
dinosaur
stuffed
INVISIBLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 36 [bat cave]
NOUN_SYNONYMS hippy
END_NOUN

NOUN_DESCR 334 [dinosaur]
On closer inspection, it is an aging hippy.
END_NOUN_DESCR

NOUN 335 [utility belt]
belt
utility
A utility belt is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 0 [void]
WEARABLE
NOUN_SYNONYMS utility weedkiller
END_NOUN

NOUN_DESCR 335 [utility belt]
It is bright yellow with sealed pods all around it.  On the front is a dial
on which you can dial all the letters of the alphabet.  Each pod has a word
printed on it.  The words are:
LIFE, HEDGESLAMMER, KIDEREWELL, RABBITOCANE
END_NOUN_DESCR

ROOM 37 [bat car garage]
Batcar garage
NORTH 36 [bat cave]
ENTER 38 [bat car]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 37 [bat car garage]
You are in a small low cavern.

You now see that the two red glints come from the tail lights of a
powerful, low slung automobile.  It is jet black with a bat-like mask on
the front and a sort of fin along the back resembling a bat's wing.
END_ROOM_DESCR

ROOM 38 [bat car]
Batcar
EXIT 37 [bat car garage]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 38 [bat car]
You are seated in the driver's seat.  The car looks ready to roll except
that there is only a blank rock face ahead.
A red button is on the dashboard.
END_ROOM_DESCR

NOUN 336 [red button]
button
red
INVISIBLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 38 [bat car]
END_NOUN

NOUN_DESCR 336 [red button]
It is a deep red and round. What else did you expect?
END_NOUN_DESCR

ROOM 39 [crossroads]
Gotham City Crossroads
NORTH 52 [outside library]
SOUTH 44 [outside jeweler]
EAST 48 [outside le chat noir]
WEST 40 [outside museum]
NORTHEAST 50 [outside bank]
NORTHWEST 55 [outside police]
SOUTHEAST 46 [outside infirmary]
SOUTHWEST 42 [outside gallery]
END_ROOM

ROOM_DESCR 39 [crossroads]
You are in the heart of Gotham City near to the concealed ramp from which
you emerged.  Roads lead in ALL directions.
END_ROOM_DESCR

NOUN 337 [newspaper]
newspaper
sensational
A newspaper is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 0 [void]
READABLE
NOUN_SYNONYMS paper tabloid
END_NOUN

NOUN 338 [newsboy1]
newsboy
shouting
INVISIBLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 42 [outside gallery]
END_NOUN

NOUN_DESCR 337 [newspaper]
It has the normal stuff you find in a paper.
END_NOUN_DESCR

TEXT 337 [newspaper]
The lead story is about The Jester escaping from prison again. It says he
is believed to be heading back to Gotham City.
END_TEXT

ROOM 40 [outside museum]
Outside Gotham Museum
NORTH 55 [outside police]
SOUTH 42 [outside gallery]
EAST 39 [crossroads]
WEST 41 [museum]
ENTER 41 [museum]
END_ROOM

ROOM_DESCR 40 [outside museum]
You are outside Gotham Musuem.  Roads lead north, south, southeast, and east.
END_ROOM_DESCR

ROOM 41 [museum]
Gotham Museum
EAST 40 [outside museum]
EXIT 40 [outside museum]
END_ROOM

ROOM_DESCR 41 [museum]
You are inside Gotham Museum.
END_ROOM_DESCR

NOUN 339 [nail file]
file
nail
A Byzanthian gold enameled nail file is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 41 [museum]
POINTS 10 [10]
NOUN_SYNONYMS gold nail enameled Byzanthian
END_NOUN

NOUN 340 [hippies]
hippies
group
A group of hippies is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 41 [museum]
NOUN_SYNONYMS group
END_NOUN

NOUN_DESCR 340 [hippies]
They are valuable treasures, both on account of their great antiquity and
as consumnate examples of the taxidermist's art.
END_NOUN_DESCR

ROOM 42 [outside gallery]
Outside Gotham Art Gallery
NORTH 40 [outside museum]
SOUTH 43 [art gallery]
EAST 44 [outside jeweler]
NORTHEAST 39 [crossroads]
ENTER 43 [art gallery]
END_ROOM

ROOM_DESCR 42 [outside gallery]
You are outside the Gotham Art Gallery. Roads lead north, northeast and
east.
END_ROOM_DESCR

ROOM 43 [art gallery]
Gotham Art Gallery
NORTH 42 [outside gallery]
EXIT 42 [outside gallery]
END_ROOM

ROOM_DESCR 43 [art gallery]
You are in the Art Gallery.

It is featuring a special international exhibition of modern art.  You are
astounded to see that only three people are present.

END_ROOM_DESCR

NOUN 341 [paintings]
paintings
large
Large striking paintings line the walls.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 43 [art gallery]
POINTS 30 [30]
END_NOUN

NOUN_DESCR 341 [paintings]
You examine the paintings.  You are astounded that as many as three people
are present.
END_NOUN_DESCR

CREATURE 507 [jester]
Jester
The
The Jester is in the room.
LOCATION 0 [void]
MAN
END_CREATURE

ROOM 44 [outside jeweler]
Outside jeweler
NORTH 39 [crossroads]
EAST 46 [outside infirmary]
WEST 42 [outside gallery]
ENTER 45 [jeweler]
END_ROOM

ROOM_DESCR 44 [outside jeweler]
You are outside a jeweller's shop.  Roads lead north, east and west.
END_ROOM_DESCR

ROOM 45 [jeweler]
Inside jeweler
NORTH 44 [outside jeweler]
EXIT 44 [outside jeweler]
END_ROOM

ROOM_DESCR 45 [jeweler]
You are inside the jeweler.

Approximately every fourty-seven seconds a gentleman in a black shirt with
a white tie arrives with a slinky lady draped over his arm and buys her
some trinket whose enormous price is matched only by its colossal
tastelessness.
END_ROOM_DESCR

NOUN 342 [tiara]
tiara
emerald
A magnificient emerald tiara is resting in a case.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 45 [jeweler]
POINTS 20 [20]
NOUN_SYNONYMS emerald
END_NOUN

ROOM 46 [outside infirmary]
Outside infirmary
NORTH 48 [outside le chat noir]
NORTHWEST 39 [crossroads]
WEST 44 [outside jeweler]
ENTER 47 [infirmary]
END_ROOM

ROOM_DESCR 46 [outside infirmary]
You are outside the Gotham Infirmary.  Approximately every ninety seconds a
man wearing a white shirt with a black tie with a slinky lady crying over
him is carried in on a stretcher, riddled with bullets.
Used speech bubbles litter the floor. Roads lead north, Northwest and west.
END_ROOM_DESCR

NOUN 343 [speech bubbles]
bubbles
speech
INVISIBLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 46 [outside infirmary]
READABLE
NOUN_SYNONYMS speech word balloons
END_NOUN

NOUN_DESCR 343 [speech bubbles]
Give 'im some concrete shoes, Louie.
Plug the dirty rat!
Stick 'um up, fella.
You aren't takin' over my territory!
Who's the louse that leaked to the flatfoots?
Get down on the floor and don't move or you're dead!
Here, try a shot of this.
That little item will cost you 35 pounds.
END_NOUN_DESCR

TEXT 343 [speech bubbles]
Give 'im some concrete shoes, Louie.
Plug the dirty rat!
Stick 'um up, fella.
You aren't takin' over my territory!
Who's the louse that leaked to the flatfoots?
Get down on the floor and don't move or you're dead!
Here, try a shot of this.
That little item will cost you 35 pounds.
END_TEXT

NOUN 344 [canister]
canister
gas
A gas canister is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 0 [void]
READABLE
NOUN_SYNONYMS gas valve
END_NOUN

NOUN_DESCR 344 [canister]
                              NITROUS OXIDE
                                WITH CARE
The canister has a valve at the top.
END_NOUN_DESCR

ROOM 47 [infirmary]
The Infirmary
NORTH 46 [outside infirmary]
EXIT 46 [outside infirmary]
END_ROOM

ROOM_DESCR 47 [infirmary]
You are in the foyer of the infirmary. A brisk athletic young nurse asks
you your business.
END_ROOM_DESCR

ROOM 48 [outside le chat noir]
Outside Le Chat Noir
NORTH 50 [outside bank]
SOUTH 46 [outside infirmary]
EAST 49 [le chat noir]
WEST 39 [crossroads]
ENTER 49 [le chat noir]
END_ROOM

ROOM_DESCR 48 [outside le chat noir]
You are outside Le Chat Noir, a restaurant patronized by the rich and
famous. Roads lead north, south and west.
END_ROOM_DESCR

ROOM 49 [le chat noir]
Le Chat Noir
EXIT 48 [outside le chat noir]
WEST 48 [outside le chat noir]
END_ROOM

ROOM_DESCR 49 [le chat noir]
You are inside Le Chat Noir.  At one table sit a party from St. Br*d*s,
squirting champagne and throwing rolls.

Elsewhere dine the board of directors of Oc**n Software.  They are wearing
black shirts and white ties.  From the cases placed neatly at their feet,
it would appear that many of them play the violin.

A waiter approaches:

"Pardon my mentioning it," he remarks, "but Sir's clothes appear more
suitable for potholing than for dining.  Perhaps Sir would care to return
after a change of attire."
END_ROOM_DESCR

ROOM 50 [outside bank]
Outside bank
NORTH 51 [bank]
SOUTH 48 [outside le chat noir]
WEST 52 [outside library]
SOUTHWEST 39 [crossroads]
ENTER 51 [bank]
END_ROOM

ROOM_DESCR 50 [outside bank]
You are outside Gotham City Bank.  Roads lead south, southwest and west.
END_ROOM_DESCR

NOUN 345 [newsboy2]
newsboy
shouting
INVISIBLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 50 [outside bank]
END_NOUN

NOUN 346 [paper bat]
bat
cardboard
A black cardboard bat is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 50 [outside bank]
READABLE
NOUN_SYNONYMS black cardboard
END_NOUN

NOUN_DESCR 346 [paper bat]
It has writing on the back. Otherwise there is nothing unusual about it.
END_NOUN_DESCR

TEXT 346 [paper bat]
On the back is scrawled:
                               Take a cart
                               From the sea
                               Turn it round
                               And you'll find me.
It is 'signed' with a crude picture of a jester.
END_TEXT

ROOM 51 [bank]
Gotham City Bank
EXIT 50 [outside bank]
END_ROOM

ROOM_DESCR 51 [bank]
You are in the bank. Approximately every thirty seconds a gentleman in a
black shirt with a white tiewith a slinkly lady draped over his arm enters
to deposit some outrageous sum of money.

A pretty bank-clerkette comes up to you and examines your wallet.  "No
accounts opened with less than $250,000." she says.
END_ROOM_DESCR

ROOM 52 [outside library]
Outside library
SOUTH 39 [crossroads]
EAST 50 [outside bank]
WEST 55 [outside police]
ENTER 53 [library]
END_ROOM

ROOM_DESCR 52 [outside library]
You are on the steps of Gotham Library.  Roads lead south, east and west.
END_ROOM_DESCR

ROOM 53 [library]
Gotham Library
SOUTH 52 [outside library]
WEST 54 [study area]
EXIT 52 [outside library]
END_ROOM

ROOM_DESCR 53 [library]
You are in the Gotham Library.  The entire literate population of Gotham
city is here.
The wall is full of flattish oblong things with paper inside.
A corridor runs west.
END_ROOM_DESCR

CREATURE 508 [toodloo]
Toodloo
small
She has a small Pekingese dog under her arm, called Toodloo.
LOCATION 53 [library]
THING
CREATURE_SYNONYMS dog Pekingese
END_CREATURE

CREATURE_DESCR 508 [toodloo]
Toodloo sinks his cute little fangs into your triceps.  The entire literate
population of Gotham hits you over the head with her umbrella.
END_CREATURE_DESCR

NOUN 347 [book]
things
oblong
INVISIBLE
UNMOVABLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 53 [library]
NOUN_SYNONYMS paper book volume
END_NOUN

NOUN_DESCR 347 [book]
You see the title "A Detailed Solution to the Gotham City Section of the
Spelunker's Tremendous Cave Adventure."
END_NOUN_DESCR

ROOM 54 [study area]
Library study area
EAST 53 [library]
END_ROOM

ROOM_DESCR 54 [study area]
You are in the study area.
Rows of empty desks fill the room.
END_ROOM_DESCR

NOUN 348 [pellet]
pellet
gray
A gray pellet is here
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 349 [box]
END_NOUN

NOUN 349 [box]
box
cardboard
A very small cardboard box is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 350 [desks]
READABLE
CLOSED
NOUN_SYNONYMS cardboard
END_NOUN

NOUN_DESCR 349 [box]
                          DEHYDRATED ART CRITICS
                     Surprise your friends with these
                         AMAZING NATURAL MARVELS
END_NOUN_DESCR

TEXT 349 [box]
                          DEHYDRATED ART CRITICS
                     Surprise your friends with these
                         AMAZING NATURAL MARVELS
END_TEXT

NOUN 350 [desks]
desks
empty
INVISIBLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 54 [study area]
CLOSED
PLURAL
NOUN_SYNONYMS desk row rows empty
END_NOUN

ROOM 55 [outside police]
Outside Police Headquarters
NORTH 57 [alley]
SOUTH 40 [outside museum]
WEST 56 [police station]
EAST 52 [outside library]
SOUTHEAST 39 [crossroads]
ENTER 56 [police station]
END_ROOM

ROOM_DESCR 55 [outside police]
You are outside Gotham Police Headquarters.  Roads lead south, southeast
and east.  A little alleyway leads north.
END_ROOM_DESCR

ROOM 56 [police station]
Police Headquarters
EXIT 55 [outside police]
END_ROOM

ROOM_DESCR 56 [police station]
You are inside the station house.

In one corner, distinquished white-haired Commissioner Gormless offers a
few encouraging words to a rookie cop.  From a desk at the back of the room
the words "Book 'im, Sam" ring out with monotonous regularity approximately
every thirty seconds as a new gentleman in a black shirt with a white tie
with a slinky lady draped over his arm is brought in.

The station sergeant approaches you.  "You got some business here, Mac?" he
inquires.
END_ROOM_DESCR

ROOM 57 [alley]
Back alley
SOUTH 55 [outside police]
END_ROOM

ROOM_DESCR 57 [alley]
You are in a back alley behind the station house.  The wall is punctuated
only by a series of dismal barred windows.

Approximately every forty-seven seconds a gentlemen wearing a black shirt
with a white tie arrives, looks furtively around him and drops a file or a
revolver through the bars of one of the windows.  Occasionally a slinky
lady in a tight skirt breaks the monotony by doing the same thing.
END_ROOM_DESCR

NOUN 351 [station wall]
wall
station
The station wall is tall and black.
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 57 [alley]
END_NOUN

NOUN 352 [ladder]
ladder
iron
An iron ladder is bolted to the wall.
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 0 [void]
END_NOUN

ROOM 58 [roof]
Police station roof
DOWN 57 [alley]
ROOM_SYNONYMS PUSH TURN
END_ROOM

ROOM_DESCR 58 [roof]
You are on the roof of the station.

A panoramic view of Gotham stretches out before you and the teeming
multitudes below exemplify every field of human endeavor: protection,
numbers running, bootlegging, blackmail, extortion...
But why go on?  All human life is here.  The man who is tired of Gotham is
tired of the rackets.
END_ROOM_DESCR

NOUN 353 [searchlight]
searchlight
curious
A curious searchlight is bolted to the roof.
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 58 [roof]
PUSHABLE
TURNABLE
NOUN_SYNONYMS switch
END_NOUN

NOUN_DESCR 353 [searchlight]
A bat-like splodge is painted on the glass.  At the back is a switch.
END_NOUN_DESCR

PUSH_DESCR 353 [searchlight]
A yellow beam thrusts into the sky, projecting upon the clouds that
inimitable call-to-arms, the sign of the bat-like splodge.
From somewhere below you catch the words: "This is a job for...
BARRROOOOOOMMM!" (this last being the roar of a mighty engine).
END_PUSH_DESCR

TURN_DESCR 353 [searchlight]
A yellow beam thrusts into the sky, projecting upon the clouds that
inimitable call-to-arms, the sign of the bat-like splodge.
From somewhere below you catch the words: "This is a job for...
BARRROOOOOOMMM!" (this last being the roar of a mighty engine).
END_TURN_DESCR

ROOM 59 [to part 2]
TO PART 2
DOWN 60 [large cavern 5]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 59 [to part 2]
You are sliding down the rope.  If you continue down you will end up in
part 2.  Get everything you want before you continue.

YOU CANNOT GET BACK TO PART 1.

You should have gotten 131 points in part 1.  If you have not, you will
never get maximum score in the game.
END_ROOM_DESCR

REM PART 2
ROOM 60 [large cavern 5]
A large cavern
END_ROOM

ROOM_DESCR 60 [large cavern 5]
You are in a large cavern.  Stalactites and stalagmites radiates a cold
greenish phosporescense casting an eerie twilight over the whole cave. The
very air tastes ancient.

You are deep in the bowels of the earth with countless tons of rock between
yourself and the faintest glimmer of sunlight.

A long corridor leads west and a rope hangs above your reach.

You are now in Part 2 of the Spelunker's Tremendous Adventure. YOU CANNOT
GET BACK TO PART 1. I hope you brought along everything from Part 1 that
you will need. At this point you should save your adventure. You will not
be able to get out of the room because the direction commands will not
work until you do a SAVE.
END_ROOM_DESCR

ROOM 61 [large cavern 2]
A large cavern
WEST 62 [e/w corridor 2]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 61 [large cavern 2]
You are in a large cavern.  Stalactites and stalagmites radiates a cold
greenish phosporescense casting an eerie twilight over the whole cave. The
very air tastes ancient.

You are deep in the bowels of the earth with countless tons of rock between
yourself and the faintest glimmer of sunlight.

A long corridor leads west and a rope hangs above your reach.
END_ROOM_DESCR

ROOM 62 [e/w corridor 2]
E/W corridor
EAST 61 [large cavern 2]
WEST 63 [soft room]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 62 [e/w corridor 2]
You are in a long east/west corridor.  Your footsteps resound with a
strange, dead echo off the massive weight of granite which surrounds you on
every side.
END_ROOM_DESCR

ROOM 63 [soft room]
The Soft Room
EAST 62 [e/w corridor 2]
WEST 64 [stalac. cavern]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 63 [soft room]
You are in the Soft Room.  A deep soft carpet covers the floor.  The walls
are coated with some strange, soft subterranean moss.
END_ROOM_DESCR

NOUN 354 [mossy walls]
WALL
MOSSY
INVISIBLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 63 [soft room]
NOUN_SYNONYMS walls moss
END_NOUN

NOUN_DESCR 354 [mossy walls]
To your horror you see that the mossy walls are gently pulsating.
END_NOUN_DESCR

NOUN 355 [soft carpet]
CARPET
SOFT
INVISIBLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 63 [soft room]
END_NOUN

NOUN_DESCR 355 [soft carpet]
It has a finely-worked design of skulls and serpents.
END_NOUN_DESCR

ROOM 64 [stalac. cavern]
Stalactite cavern
EAST 63 [soft room]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 64 [stalac. cavern]
You are in a cavern overhung with jagged stalactites which resemble the
fangs of some obscene monster.  Your feet sink into a horrible deep-pile
wall-to-wall cerise nylon carpet.
END_ROOM_DESCR

NOUN 356 [cerise carpet]
CARPET
CERISE
INVISIBLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 64 [stalac. cavern]
NOUN_SYNONYMS DEEP_PILE WALL_TO_WALL CERISE
END_NOUN

NOUN_DESCR 356 [cerise carpet]
It has red spots.
END_NOUN_DESCR

NOUN 357 [drip]
DRIP
RED
INVISIBLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 0 [void]
END_NOUN

NOUN_DESCR 357 [drip]
Sweet and sickly.
END_NOUN_DESCR

ROOM 65 [large cavern 3]
A large cavern
WEST 66 [long low hall]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 65 [large cavern 3]
You are in a large cavern.  Stalactites and stalagmites radiates a cold
greenish phosporescense casting an eerie twilight over the whole cave. The
very air tastes ancient.

You are deep in the bowels of the earth with countless tons of rock between
yourself and the faintest glimmer of sunlight.

A long corridor leads west and a rope hangs above your reach.
END_ROOM_DESCR

ROOM 66 [long low hall]
Long low hall
LIGHT 0 [0]
END_ROOM

ROOM_DESCR 66 [long low hall]
You are in a long low hall which resembles a corridor in a large Victorian
house, all wood paneling and heavy brocade curtains.  It is lit by a row of
lanterns hanging from the roof.
END_ROOM_DESCR

NOUN 358 [brocade curtain]
CURTAIN
BROCADE
INVISIBLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 66 [long low hall]
NOUN_SYNONYMS brocade curtains
END_NOUN

NOUN_DESCR 358 [brocade curtain]
As you look behind the curtain you see a door. Looking further you see ten
doors, all numbered, even numbers on the south side, odd on the north.
END_NOUN_DESCR

NOUN 359 [glass table]
TABLE
Glass
A little three-legged glass table is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
MOVABLE
location 0 [void]
POINTS 50
NOUN_SYNONYMS glass three-legged
END_NOUN

NOUN 360 [chain]
chain
short
INVISIBLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 0 [void]
END_NOUN

NOUN 361 [tiny key]
key
tiny
A tiny key is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
MOVABLE
LOCATION 0 [void]
END_NOUN

NOUN 362 [crystal decanter]
DECANTER
CRYSTAL
A crystal decanter marked "DRINK ME" is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
MOVABLE
LOCATION 0 [void]
NOUN_SYNONYMS LIQUID
END_NOUN

NOUN_DESCR 362 [crystal decanter]
It is full of a fragrant golden liquid.
END_NOUN_DESCR

NOUN 363 [empty decanter]
decanter
crystal
A crystal decanter marked "DRINK ME" is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
MOVABLE
LOCATION 0 [void]
POINTS 2
END_NOUN

NOUN_DESCR 363 [empty decanter]
The decanter is empty.
END_NOUN_DESCR

NOUN 364 [kid glove]
GLOVE
WHITE
A white kid glove is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
MOVABLE
LOCATION 0 [void]
WEARABLE
END_NOUN

NOUN 365 [first door]
DOOR
first
INVISIBLE
SIZE 14
WEIGHT 14
UNMOVABLE
LOCATION 66
LOCKABLE
LOCKED
KEY 332 [door specs] [default size] [default weight] [long low hall] [parser]
END_NOUN

NOUN 366 [second door]
DOOR
second
INVISIBLE
SIZE 14
WEIGHT 14
UNMOVABLE
LOCATION 66
LOCKABLE
LOCKED
KEY 332 [door specs] [default size] [default weight] [long low hall] [parser]
END_NOUN

NOUN 367 [third door]
DOOR
third
INVISIBLE
SIZE 14
WEIGHT 14
UNMOVABLE
LOCATION 66
LOCKABLE
LOCKED
KEY 332 [door specs] [default size] [default weight] [long low hall] [parser]
END_NOUN

NOUN 368 [fourth door]
DOOR
fourth
INVISIBLE
SIZE 14
WEIGHT 14
UNMOVABLE
LOCATION 66
LOCKABLE
LOCKED
KEY 332 [door specs] [default size] [default weight] [long low hall] [parser]
END_NOUN

NOUN 369 [fifth door]
DOOR
fifth
INVISIBLE
SIZE 14
WEIGHT 14
UNMOVABLE
LOCATION 66
LOCKABLE
LOCKED
KEY 332 [door specs] [default size] [default weight] [long low hall] [parser]
END_NOUN

NOUN 370 [sixth door]
DOOR
sixth
INVISIBLE
SIZE 14
WEIGHT 14
UNMOVABLE
LOCATION 66
LOCKABLE
LOCKED
KEY 332 [door specs] [default size] [default weight] [long low hall] [parser]
END_NOUN

NOUN 371 [seventh door]
DOOR
seventh
INVISIBLE
SIZE 14
WEIGHT 14
UNMOVABLE
LOCATION 66
LOCKABLE
LOCKED
KEY 332 [door specs] [default size] [default weight] [long low hall] [parser]
END_NOUN

NOUN 372 [eighth door]
DOOR
eighth
INVISIBLE
SIZE 14
WEIGHT 14
UNMOVABLE
LOCATION 66
LOCKABLE
LOCKED
KEY 332 [door specs] [default size] [default weight] [long low hall] [parser]
END_NOUN

NOUN 373 [ninth door]
DOOR
ninth
INVISIBLE
SIZE 14
WEIGHT 14
UNMOVABLE
LOCATION 66
LOCKABLE
LOCKED
KEY 332 [door specs] [default size] [default weight] [long low hall] [parser]
END_NOUN

NOUN 374 [tenth door]
DOOR
tenth
INVISIBLE
SIZE 14
WEIGHT 14
UNMOVABLE
LOCATION 66
LOCKABLE
LOCKED
KEY 332 [door specs] [default size] [default weight] [long low hall] [parser]
END_NOUN

NOUN 375 [little door]
DOOR
little
INVISIBLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 66 [long low hall]
LOCKABLE
LOCKED
KEY 361 [tiny key]
END_NOUN

NOUN 376 [small file]
FILE
small
A strong, small file is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
MOVABLE
LOCATION 0 [void]
END_NOUN

ROOM 67 [earthen passage]
Earthen passage
NORTH 68 [south garden]
SOUTH 66 [long low hall]
LIGHT 0 [0]
END_ROOM

ROOM_DESCR 67 [earthen passage]
You sway drunkenly along a small earthen passage leading south to a hall
and north to a garden.
END_ROOM_DESCR

ROOM 68 [south garden]
South edge of garden
NORTH 69 [centre garden]
SOUTH 67 [earthen passage]
LIGHT 0 [0]
END_ROOM

ROOM_DESCR 68 [south garden]
You stagger to the southern edge of a great garden. Near you a large rose
tree perfumes the air with the scent of fresh paint.
END_ROOM_DESCR

ROOM 69 [centre garden]
Centre of garden
SOUTH 68 [south garden]
LIGHT 0 [0]
END_ROOM

ROOM_DESCR 69 [centre garden]
You are in the centre of a gently swaying garden.  The smell of paint is
very pungent here.  As you look at the blue sky and fleecy clouds, you
remember that you are in fact deep underground and realize that these have
been painted on the ceiling and not very well painted either.
END_ROOM_DESCR

NOUN 377 [rabbit]
rabbit
white
INVISIBLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 0 [void]
END_NOUN

NOUN_DESCR 377 [rabbit]
It looks very big for a rabbit. Of course that may be because you are very
small for a person
END_NOUN_DESCR

ROOM 70 [large cavern 4]
A large cavern
WEST 71 [dusty rock room]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 70 [large cavern 4]
You are in a large cavern.  Stalactites and stalagmites radiates a cold
greenish phosporescense casting an eerie twilight over the whole cave. The
very air tastes ancient.

You are deep in the bowels of the earth with countless tons of rock between
yourself and the faintest glimmer of sunlight.

A long corridor leads west and a rope hangs above your reach.
END_ROOM_DESCR

ROOM 71 [dusty rock room]
Dusty rock room
EAST 70 [large cavern 4]
DOWN 72 [complex junction]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 71 [dusty rock room]
You are in a large room full of dusty rock.  There is a big hole in the
floor and a passage east.
Cracks are everywhere.
END_ROOM_DESCR

NOUN 378 [cracks]
Cracks
dusty
INVISIBLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 71 [dusty rock room]
NOUN_SYNONYMS crack
END_NOUN

NOUN_DESCR 378 [cracks]
No. You wasted enough time on the cracks in part 1.  They are never funny.
END_NOUN_DESCR

ROOM 72 [complex junction]
A complex junction
NORTH 97 [clam room]
EAST 78 [anteroom]
WEST 73 [mattress]
UP 71 [dusty rock room]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 72 [complex junction]
You are at a complex junction. A low hands and knees passage from the north
joins a higher crawl from the east to make a walking passage west.  There
is a hole in the roof.  The air is damp.
There is an old advertising poster on the wall.
END_ROOM_DESCR

NOUN 379 [poster]
poster
advertising
INVISIBLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 72 [complex junction]
END_NOUN

NOUN_DESCR 379 [poster]
                              GET YOUR KICKS

                                    IN

                               GOTHAM CITY
END_NOUN_DESCR

TEXT 379 [poster]
                              GET YOUR KICKS

                                    IN

                               GOTHAM CITY
END_TEXT

ROOM 73 [mattress]
Mattress
EAST 72 [complex junction]
WEST 77 [french cheese room]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 73 [mattress]
You are in mattress, a long east/west passage with holes everywhere.  To
explore at random go north, south, up, or down.
END_ROOM_DESCR

ROOM 74 [large low room]
A large low room
NORTH 75 [dead end]
SOUTHEAST 76 [oriental room]
SOUTHWEST 89 [winding passage]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 74 [large low room]
You are in a large low room.  Crawls lead north, southeast and southwest.
END_ROOM_DESCR

ROOM 75 [dead end]
Dead end
SOUTH 74 [large low room]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 75 [dead end]
You are in a dead end passage.
A dirty word is written on the wall.
END_ROOM_DESCR

NOUN 380 [wall at dead end]
wall
dirty
INVISIBLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 75 [dead end]
READABLE
NOUN_SYNONYMS word
END_NOUN

NOUN_DESCR 380 [wall at dead end]
                                 DIRT
Hee hee hee, ha ha ho ho, chortle kickez les jambes dans l'dir etc
END_NOUN_DESCR

TEXT 380 [wall at dead end]
                                 DIRT
Hee hee hee, ha ha ho ho, chortle kickez les jambes dans l'dir etc
END_TEXT

ROOM 76 [oriental room]
Oriental Room
NORTH 102 [mist room]
WEST 74 [large low room]
SOUTHEAST 77 [french cheese room]
LIGHT 1 [1]
END_ROOM

NOUN 381 [parrot]
parrot
software
INVISIBLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 0 [void]
END_NOUN

NOUN_DESCR 381 [parrot]
It is the notorious SOFTWARE PARROT (Prettipolloficus Plagiaris) employed
by many leading software houses.  Not to be confused with a SOFTWARE PIRATE
- it never copies other folk's games, only emulates them.
END_NOUN_DESCR

ROOM_DESCR 76 [oriental room]
You are in the Oriental Room.  Ancient oriental writing adorns the wall.
Passages lead north and southeast.  A low crawl leads west.
END_ROOM_DESCR

NOUN 382 [Ming vase]
vase
Ming
A precious ming vase is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
MOVABLE
LOCATION 76 [oriental room]
POINTS 20
END_NOUN

NOUN_DESCR 382 [Ming vase]
Hard to be sure, but it looks as it it might be fragile. Perhaps you should
be careful where you drop it.
END_NOUN_DESCR

ROOM 77 [french cheese room]
French Cheese Room
EAST 108 [soft room 2]
WEST 81 [e. end pit room]
NORTHEAST 73 [mattress]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 77 [french cheese room]
You are in the French Cheese Room whose walls smell strongly of extremely
rancid goat-cheese.  Passages run east west and NE. A huge piece of rock
takes up much of the room.
END_ROOM_DESCR

NOUN 383 [blackpool rock]
rock
large
INVISIBLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 77 [french cheese room]
END_NOUN

NOUN_DESCR 383 [blackpool rock]
Blackpool rock. V old. V sticky and quite inedible.
END_NOUN_DESCR

NOUN 384 [cheese walls]
walls
cheese
INVISIBLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 77 [french cheese room]
NOUN_SYNONYMS wall cheese
END_NOUN

NOUN_DESCR 384 [cheese walls]
The walls are liberly decorated with large splots of goat cheese in which
are embedded pieces of broken dinner plate.  Elementary deduction would
suggest that persons finding themselves short on custard pies but long on
ripe goat cheese indulged in a goat cheese fight in this room. Since that
time the cheese has been getting steadily riper.
END_NOUN_DESCR

NOUN 385 [broken plate]
plate
dinner
INVISIBLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
MOVABLE
LOCATION 77 [french cheese room]
NOUN_SYNONYMS broken dinner
END_NOUN

ROOM 78 [anteroom]
An anteroom
EAST 79 [large passage]
WEST 72 [complex junction]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 78 [anteroom]
You are in an anteroom adjoining a large passage to the east.  A smaller
passage runs west. A sign reads
                             Dirty Work Ahead
                         Proceed at your own risk
                      Finemess Construction Co. Ltd.
END_ROOM_DESCR

ROOM 79 [large passage]
A large passage
WEST 78 [anteroom]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 79 [large passage]
You are standing in a large passage.  The floor is littered with broken
crockery. A large iron gate stands before you.  It has a sign on it.
END_ROOM_DESCR

NOUN 386 [large gate]
Gate
large
INVISIBLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 79 [large passage]
LOCKABLE
LOCKED
READABLE
KEY 385 [broken plate]
NOUN_SYNONYMS sign
END_NOUN

NOUN_DESCR 386 [large gate]
Please contribute to the plate collection then proceed at your own risk.
END_NOUN_DESCR

TEXT 386 [large gate]
Please contribute to the plate collection then proceed at your own risk.
END_TEXT

ROOM 80 [building site]
Building site
WEST 79 [large passage]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 80 [building site]
You are in the building site amid piles of sand and gravel.  As is usual in
such places, nobody is working here.
Two gentlemen in bowler hats, one very fat and the other very thin
disappear into the distance.
END_ROOM_DESCR

NOUN 387 [gravel]
gravel
fine
Many piles of sand and gravel are here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 80 [building site]
OPEN
NOUN_SYNONYMS sand
END_NOUN

NOUN_DESCR 387 [gravel]
You root around in the piles for awhile.
END_NOUN_DESCR

NOUN 388 [diamond]
diamond
large
A large diamond is here.
SIZE 10 [10]
WEIGHT 14 [default weight]
MOVABLE
LOCATION 387 [gravel]
POINTS 4 [4]
END_NOUN

ROOM 81 [e. end pit room]
East end of Two Pit Room
EAST 77 [french cheese room]
WEST 83 [w. end pit room]
DOWN 82 [e. pit]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 81 [e. end pit room]
You are at the east end of the Two Pit Room.  Fallen rubble makes it easy
- if hazardous - to descend the pits.  A path bypasses the pits.  There is
a large hole in the wall high above the west pit.
END_ROOM_DESCR

ROOM 82 [e. pit]
Bottom of east pit
UP 81 [e. end pit room]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 82 [e. pit]
You are by a large pool of water at the bottom of the east pit.
END_ROOM_DESCR

ROOM 83 [w. end pit room]
West end of Two Pit Room
EAST 81 [e. end pit room]
WEST 107 [large round room]
DOWN 84 [w. pit]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 83 [w. end pit room]
You are at the west end of the Two Pit Room.  There is a large hole in the
wall high above your reach.
END_ROOM_DESCR

ROOM 84 [w. pit]
Bottom of west pit
UP 83 [w. end pit room]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 84 [w. pit]
You are at the bottom of the west pit.  There is a large hole in the wall
some thirty feet above.
END_ROOM_DESCR

NOUN 389 [tiny weed]
plant
little
A tiny plant is crying: "Little weeeeeed!"
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 84 [w. pit]
NOUN_SYNONYMS weed
END_NOUN

NOUN 390 [big weed]
plant
big
A plant about twelve feet high is shouting: "BIG WEEEEEED!"
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 0 [void]
NOUN_SYNONYMS weed
END_NOUN

NOUN 391 [triffid]
triffid
big
A thirty-foot plant is roaring "GIANT MAN-EATING TRIFFIIIIIID!"
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 0 [void]
NOUN_SYNONYMS plant weed
END_NOUN

NOUN 392 [dead triffid]
triffid
dead
A thirty-foot dead triffid is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 0 [void]
NOUN_SYNONYMS plant weed
END_NOUN

ROOM 85 [long narrow passage]
A long narrow passage
EAST 84 [w. pit]
WEST 86 [giant room]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 85 [long narrow passage]
You are in a long narrow passage stealing away to the west.  In the east is
a hole through which you see a profusion of leaves.
END_ROOM_DESCR

ROOM 86 [giant room]
Giant room
NORTH 87 [n/s passage 2]
SOUTH 85 [long narrow passage]
EAST 85 [long narrow passage]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 86 [giant room]
You are in the giant room.  The roof here is too high for your lamp to show
it.  Cavernous passages lead north south and east. On the wall are scrawled
the words: FEE FIE FOO FOOM!
END_ROOM_DESCR

NOUN 393 [record]
record
LP
A phonograph record is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 86 [giant room]
NOUN_SYNONYMS lp
END_NOUN

NOUN_DESCR 393 [record]
                        EXPLODING PURPLE FLOSS LP
                      Maximum charge: utterly lethal
                          FUN FOR ALL THE FAMILY
END_NOUN_DESCR

TEXT 393 [record]
                        EXPLODING PURPLE FLOSS LP
                      Maximum charge: utterly lethal
                          FUN FOR ALL THE FAMILY
END_TEXT

ROOM 87 [n/s passage 2]
North/south passage
SOUTH 86 [giant room]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 87 [n/s passage 2]
You are at one end of a vast north/south passage.
END_ROOM_DESCR

NOUN 394 [oaken door]
door
oaken
A great oaken door is barring the way.
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 87 [n/s passage 2]
END_NOUN

NOUN 395 [dehydrated sledgehammer]
sledgehammer
dehydrated
A dehydrated sledgehammer is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
location 0 [void]
NOUN_SYNONYMS hammer
END_NOUN

NOUN_DESCR 395 [dehydrated sledgehammer]
It is very flat and kind of flimsy.
END_NOUN_DESCR

NOUN 396 [sledgehammer]
sledgehammer
hefty
A hefty twelve-pound sledgehammer is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
NOUN_SYNONYMS hammer
END_NOUN

NOUN 397 [battered door]
door
oaken
An oaken door is here. It is slightly broken.
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 0 [void]
END_NOUN

NOUN 398 [broken door]
door
oaken
A fine oaken door vandalized and smashed beyond all repair is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 0 [void]
END_NOUN

NOUN 399 [powdered sledgehammer]
sledgehammer
powder
A pile of sledgehammer powder is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
location 0 [void]
NOUN_SYNONYMS powder hammer sledgehammer
END_NOUN

NOUN 400 [sledgehammer pieces]
sledgehammer
pieces of
A pile of sledgehammer pieces is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
location 0 [void]
NOUN_SYNONYMS pile hammer pieces
END_NOUN

NOUN_DESCR 400 [sledgehammer pieces]
They are very small pieces. I don't see how you can get it back together
properly.
END_NOUN_DESCR

ROOM 88 [magnificant cavern]
A magnificant cavern
SOUTH 87 [n/s passage 2]
WEST 99 [steep incline]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 88 [magnificant cavern]
You are in a magnificant cavern where a rushing stream becomes a sparkling
waterfall which cascades into a roaring whirlpool which disappears into a
hole in the floor.  Exits south and west.
END_ROOM_DESCR

NOUN 401 [eggs]
eggs
golden
Six golden eggs are here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 88 [magnificant cavern]
PLURAL
POINTS 20 [20]
END_NOUN

NOUN_DESCR 401 [eggs]
well, they're like eggs - only golden.
END_NOUN_DESCR

ROOM 89 [winding passage]
A winding corridor
UP 90 [s. side chasm]
DOWN 74 [large low room]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 89 [winding passage]
You are in a long winding corridor sloping up and down out of sight.
END_ROOM_DESCR

ROOM 90 [s. side chasm]
South of a deep chasm
SOUTH 89 [winding passage]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 90 [s. side chasm]
You are south of a deep chasm from which rises the customary white mist.
END_ROOM_DESCR

NOUN 402 [rickety bridge]
bridge
rickety
A rickety bridge is crossing the chasm.
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 90 [s. side chasm]
END_NOUN

NOUN_DESCR 402 [rickety bridge]
The hairy figure can't have much meat on him if this bridge is holding him
up.
END_NOUN_DESCR

CREATURE 509 [hairy figure]
figure
hairy
A monstrous hairy figure is guarding the bridge.
LOCATION 90 [s. side chasm]
MAN
END_CREATURE

CREATURE_DESCR 509 [hairy figure]
It looks...well...zarjaz
END_CREATURE_DESCR

NOUN 403 [bony bridge]
bridge
bony
A peculiar bony bridge is spanning the chasm.
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 0 [void]
END_NOUN

NOUN_DESCR 403 [bony bridge]
It is made out of a giant bone. (Sorry, they've run out of the flashy
crystal model)
END_NOUN_DESCR

Message 91 [The hairy figure has been blown to kingdom come]
The hairy figure has been blown to kingdom come.  So, unfortunately, has the
bridge.
END_MESSAGE

Message 92 [He throws it back to you.]
"Oh, wow, like I mean Zarjaz, man.  But, this really isn't what I'm into."
He throws it back to you.
END_MESSAGE

Message 93 [Hey, man, that's a neat thing.]
Hey, man, that's a neat thing.  I'll give it to my old lady after work today.
END_MESSAGE

COMMAND
Present 509 [hairy figure]
ReDirectTo throw $noun$
QuitThisCMD
END_COMMAND

ROOM 91 [n. side chasm]
North side of deep chasm
NORTHEAST 92 [e/w corridor 3]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 91 [n. side chasm]
You are on the north side of a chasm spanned by a bridge which you now see
is the shinbone of some gargantuan creature, the knee resting on one side
and the toes on the other.

It is a toe-knee bridge.

The path leads northeast.
END_ROOM_DESCR

ROOM 92 [e/w corridor 3]
Long east/west corridor
EAST 93 [fork]
WEST 91 [n. side chasm]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 92 [e/w corridor 3]
You are in a long e/w corridor.  A faint rumbling noise can be heard in the
distance.
END_ROOM_DESCR

ROOM 93 [fork]
Fork
WEST 92 [e/w corridor 3]
NORTHEAST 94 [shaking room]
SOUTHEAST 96 [n/s passage 3]
DOWN 96 [n/s passage 3]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 93 [fork]
The path forks here.  Northeast a dull rumbling grows louder.  Southeast a
gentle slope leads down.  The main corridor runs west.
END_ROOM_DESCR

ROOM 94 [shaking room]
Shaking room
NORTH 95 [vast chamber]
SOUTH 93 [fork]
EAST 106 [boulder room]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 94 [shaking room]
The rumbling is abdominably loud from the north.  The entire room seems to
be shaking.  Other passages lead south and east.
END_ROOM_DESCR

ROOM 95 [vast chamber]
A vast chamber
SOUTH 94 [shaking room]
NORTH 109 [magnificent view?]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 95 [vast chamber]
You are in a vast chamber.  At one end sits the biggest giant you ever saw.
Fat Charlotte from the Lower IV isn't even in the running with this
character.  His enormous belly quivers in a way which explains all the
rumbling you can hear.

A dark, forboding passage exits to the north.
END_ROOM_DESCR

NOUN 404 [giant]
giant
enormous
INVISIBLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 95 [vast chamber]
END_NOUN

NOUN 405 [bicarbonate]
bicarbonate
glass of
A fizzing glass of bicarbonate is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 0 [void]
END_NOUN

NOUN 406 [snuff box]
box
snuff
An antique silver snuff box is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 0 [void]
POINTS 2 [2]
END_NOUN

Message 95 [An awesome belch shakes the massive cavern]
Suddenly an awesome belch shakes the massive cavern to its foundations.
"Sorry, squire!  Touch of the collywobbles," says the giant.
END_MESSAGE

NOUN_DESCR 406 [snuff box]
A Hester Bateman.
END_NOUN_DESCR

ROOM 96 [n/s passage 3]
North/south passage
NORTH 93 [fork]
SOUTH 100 [entrance barren room]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 96 [n/s passage 3]
You are walking along a gently sloping north/south passage lined with wierd
limestone foundations.
END_ROOM_DESCR

NOUN 407 [jemmy]
jemmy
hefty
A jemmy is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 96 [n/s passage 3]
END_NOUN

ROOM 97 [clam room]
Sedimentary rock room
SOUTH 72 [complex junction]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 97 [clam room]
You are in a large room carved from sedimentary rock.  A tiny passage leads
south.
END_ROOM_DESCR

NOUN 408 [clam]
clam
giant
A giant clam is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 97 [clam room]
END_NOUN

NOUN_DESCR 408 [clam]
Tightly closed.
END_NOUN_DESCR

NOUN 409 [oyster]
oyster
giant
A giant oyster is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 0 [void]
NOUN_SYNONYMS clam trap door
END_NOUN

NOUN_DESCR 409 [oyster]
It is a trap door cleverly disquised to be an oyster.
END_NOUN_DESCR

NOUN 410 [pearl]
pearl
large
A giant pearl is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 0 [void]
POINTS 3 [3]
END_NOUN

ROOM 98 [pirate's hall]
Pirate's hall
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 98 [pirate's hall]
You are in the pirate's hall.
END_ROOM_DESCR

CREATURE 510 [pirate]
pirate
rough-looking
A rough-looking pirate is here.
LOCATION 98 [pirate's hall]
MAN
END_CREATURE

CREATURE_DESCR 510 [pirate]
He is a typical pirate; sword, pirate hat, eye patch, and all that. Looks
like he has been at sea a long time and has just returned from a long
journey.
END_CREATURE_DESCR

NOUN 411 [dead pirate]
pirate
rough-looking dead
A dead pirate is lying on the floor.
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 0 [void]
END_NOUN

NOUN_DESCR 411 [dead pirate]
He is a typical pirate; sword, pirate hat, eye patch, and all that. Looks
like he has been at sea a long time and has just returned from a long
journey. He is kind of green looking and has a pained expression on his
face.
END_NOUN_DESCR

NOUN 412 [treasure chest]
chest
treasure
A treasure chest is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 98 [pirate's hall]
CLOSABLE
CLOSED
END_NOUN

NOUN_DESCR 412 [treasure chest]
The pirate has carelessly not locked it. Seems as if there is something inside.
END_NOUN_DESCR

ROOM 99 [steep incline]
Top of steep incline
NORTH 88 [magnificant cavern]
DOWN 74 [large low room]
END_ROOM

ROOM_DESCR 99 [steep incline]
You are at the top of a steep incline above a large room.  You could climb
down here but not back up.  A passage leads north.
END_ROOM_DESCR

ROOM 100 [entrance barren room]
Entrance to barren room
NORTH 96 [n/s passage 3]
SOUTH 101 [barren room]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 100 [entrance barren room]
You are standing at the entrance to a large barren room.  A sign reads
                   THIS ROOM GUARDED BY KILLER WOMBATS
END_ROOM_DESCR

ROOM 101 [barren room]
A barren room
NORTH 100 [entrance barren room]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 101 [barren room]
You are in a vast barren room.
END_ROOM_DESCR

CREATURE 511 [wombat]
wombat
pugnacious
A small but very pugnacious wombat is fixed to the back wall by a golden chain.
LOCATION 101 [barren room]
END_CREATURE

CREATURE_DESCR 511 [wombat]
It looks meaner than a Scottish teetotaller on a pub crawl.
END_CREATURE_DESCR

NOUN 413 [golden chain]
chain
golden
A golden chain is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 101 [barren room]
POINTS 5 [5]
END_NOUN

NOUN_DESCR 413 [golden chain]
It is about 6 feet long and very golden.
END_NOUN_DESCR

ROOM 102 [mist room]
Path around edge of deep pit
SOUTH 76 [oriental room]
WEST 103 [alcove]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 102 [mist room]
You are following a path around the edge of a deep pit.  Heavy white mist
billows up from the depths amd strange splashing noises can be heard from
below.  The mist billows up through a fissure in the roof.  The path exits
south and west.
END_ROOM_DESCR

ROOM 103 [alcove]
Alcove to green room
EAST 104 [eerie chamber]
NORTHEAST 102 [mist room]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 103 [alcove]
You are in an alcove.  A passage widens to the northeast.  An eerie green
light can be seen at the end of a very tight tunnel leading east.
END_ROOM_DESCR

NOUN 414 [varnish kit]
kit
varnish
A wood-stain and varnish kit is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 102 [mist room]
NOUN_SYNONYMS varnish wood-stain
END_NOUN

ROOM 104 [eerie chamber]
Eerie green chamber
WEST 103 [alcove]
NORTHEAST 105 [dark room]
LIGHT 0 [0]
END_ROOM

ROOM_DESCR 104 [eerie chamber]
You are in a small chamber lit by an eerie green light.  An extremely
narrow tunnel exits west.  A corridor runs northeast to the Dark Room.
There is a coarse word on the wall.
END_ROOM_DESCR

NOUN 415 [eerie wall]
wall
eerie
INVISIBLE
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 104 [eerie chamber]
READABLE
NOUN_SYNONYMS word
END_NOUN

NOUN_DESCR 415 [eerie wall]

                                 SANDPAPER

END_NOUN_DESCR

TEXT 415 [eerie wall]

                                 SANDPAPER

END_TEXT

NOUN 416 [emerald]
emerald
large
A large emerald is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 104 [eerie chamber]
POINTS 2 [2]
END_NOUN

NOUN 417 [brick]
brick
platinum
A platinum brick is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
LOCATION 0 [void]
POINTS 5 [5]
END_NOUN

NOUN_DESCR 417 [brick]
As you have felt when it hit you, it is very hard and heavy. It is solid
platinum.
END_NOUN_DESCR

ROOM 105 [dark room]
The Dark Room
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 105 [dark room]
You are in the Dark Room.  In the bright light cast by your lamp you see a
photographer bent over his work. Suddenly he turns around screaming: "You
a-stupeed a-moron," (he is Italian) "you a-ruin everytheeng."
END_ROOM_DESCR

ROOM 106 [boulder room]
Boulder room
WEST 94 [shaking room]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 106 [boulder room]
You are in a small chamber full of large boulders.  Thee only exit is a
passage heading west through which you can hear a low rumbling.
END_ROOM_DESCR

NOUN 418 [horrible dresser]
dresser
stripped-pine
A horrible stripped-pine dresser is here.
SIZE 100 [100]
WEIGHT 100 [100]
LOCATION 106 [boulder room]
END_NOUN

NOUN_DESCR 418 [horrible dresser]
Pale and knotty. Probably has packets of muesli in it.
END_NOUN_DESCR

NOUN 419 [pretty dresser]
dresser
beautiful
A nicely stained and varnished dresser is here.
SIZE 100 [100]
WEIGHT 100 [100]
LOCATION 0 [void]
POINTS 6 [6]
END_NOUN

NOUN_DESCR 419 [pretty dresser]
The stain is a nice mahogany. The dresser would now look good in any room.
END_NOUN_DESCR

ROOM 107 [large round room]
Large round room
NORTH 73 [mattress]
SOUTH 83 [w. end pit room]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 107 [large round room]
You are in a large round room whose floor is an immense slab fallen from
the ceiling.  Rock falls block all but the north and south passages.
END_ROOM_DESCR

ROOM 108 [soft room 2]
The real Soft room
WEST 77 [french cheese room]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 108 [soft room 2]
You are in the Soft Room.  The real one this time.  It's squash, man.
END_ROOM_DESCR

NOUN 420 [soft cushion]
cushion
soft
The softest cushion in the world is here.
SIZE 50 [50]
WEIGHT 50 [50]
LOCATION 108 [soft room 2]
END_NOUN

NOUN_DESCR 420 [soft cushion]
It is very, very, very, very soft and very big. You have never seen anything
as soft as this. "No wonder" (you think) "it is called the softest cushion
in the world."
END_NOUN_DESCR

NOUN 421 [sponge]
sponge
soft
A big soft sponge is here.
SIZE 14 [default size]
WEIGHT 14 [default weight]
UNMOVABLE
LOCATION 108 [soft room 2]
END_NOUN

NOUN_DESCR 421 [sponge]
The sponge half awakens and mutters sleepily, "Lend us a fiver - jus' till
Friday, like."
END_NOUN_DESCR

ROOM 109 [magnificent view?]
Magnificent view
SOUTH 95 [vast chamber]
LIGHT 1 [1]
END_ROOM

ROOM_DESCR 109 [magnificent view?]
You are on the edge of a breath-taking view.  Far below you is an active
volcano, from which great gouts of molten lava come surging out, cascading
back down into the depths.  The glowing rock fills the farthest reaches of the
cavern with a blood-red glare, giving everything an eerie, macabre appearance.
The air is filled with flickering sparks of ash and a heavy smell of
brimstone.  The walls are hot to the touch, and the thundering of the volcano
drowns out all other sounds.  Embedded in the jagged roof far overhead are
myriad formations composed of pure white alabaster, which scatter their murky
light into sinister apparitions upon the walls.  To one side is a deep gorge,
filled with a bizarre chaos of tortured rock which seems to have been crafted
by the Devil Himself.  An immense river of fire crashes out from the depths of
the volcano, burns its way through the gorge, and plummets into a bottomless
pit far off to your left.  To the right, an immense geyser of blistering steam
erupts continuously from a barren island in the center of a sulfurous lake,
which bubbles ominously.  The far right wall is aflame with an incandescence
of its own, which lends an additional infernal splendor to the already hellish
scene.  Rising up from the volcano, the sulfurous smoke seems to shape the
letters "S U C K E R".  You wonder what it might mean, but decide it is
probably isn't important.

A dark, foreboding passage exits to the south.
END_ROOM_DESCR

